
It's a minor issue when compared to such a dramatic eyesore of having a bipod deployed at all times even when holstered, it's actually quite off putting.

However, clipping is an issue that a lot of content in Fallout 3 and New Vegas technically have, including a lot of modded content users add to the game good example the popular Tailor Maid mod, among other backpack/bag adding mods, let alone base game content like power armor thy rubbing/clipping. I wanted to, but held back out of fears it may sound a tad harsh. Personally dunno why I didn't say it earlier, but out of respect I guess.

The bipods were extended because of clipping issues with the hand grips, which looks infinitely worse than them being extended on the back. PS: Whoever adjusted the iron sights for the Assault Rifle, I applaud you, it's beautifully on point. But 3.2 it's literally everything with a hand size gap between the body and weapon holstered over the shoulder, and unlike pre-3.2 holsting while crouched doesn't fix it which was a temporary base game fix around the problem, ie before holstering your beloved Service Rifle, you'd just note to crouch then holster, then stand back up, and no more floating rifle. But not Shotguns, Hunting Rifles, and Lever Action Rifles. Pre 3.2 it only effected Assault class weapons like the Service Rifle, Carbines, Assault Rifle, LMG, etc. Now with TTW 3.2 it seems to effect all Long Rifles, ie any Rifle/Shotgun Holstered over the shoulder, not just Automatics. Base New Vegas, this was normally only a problem with Automatic Rifles, for some reason, a reason I never was able to resolve myself outside of holstering while crouched, which would fix the positioning (doesn't fix it on 3.2). I've not tried male yet to know if it's the same. They're floating quite a distance off the "Female PC's" back side. At the same time it would insure that it would not look awkward and unyielding when you holster the weapons as well.Ģ.) A Secondary Point I noticed is Holstering of all Long Rifles, and Automatic Rifles in general. Similar to the Automatic Rifle (BAR) in Dead Money.

The Pre-3.2 Bipod "up" configuration was a better all around choice for the game in general, because well it's not possible to deploy bipods or use them in the fashion they're meant to, so an excuse for not using the bipod immersion wise is just never to have it deployed, but still there.

This causes what is a "Cool" Rambo like Modification, turn into a "I hope I don't get this caught on a trip wire" Modification when it's holstered. Which it did Pre-3.2, and still does in 3.2 Issue being the Bipod is now "down." Which wouldn't be a problem at all until you have to holster the weapons. 1.) Assault Rifle when combined with the Heavy Barrel Modification adds a stellar looking gun barrel and bipod.
